Focusing on small groups of objects, a basic arrangement.


A studio method used by photographers can be adapted for use within Imagine.
Although any effect may be used, few photographs are taken with a single bright flash. Usually, a main or "key" light is placed off to one side. This is usually fairly intense, and is used to bring out highlights on the subject. The down side of this is very dark, harsh shadows. A dimmer light, known as the "fill", is placed on the opposite side to lessen the severity of the shadows, and reveal the rest of the detail. Another light might be used to brighten any back drop so as to flatten out and contrast the principle subject.

Even the simplest adaptations of this set up can enhance Imagine quick renders.
The following assumes the render will be scanline and not trace. A point source with intensities less than 123 can be placed around 45 degrees to the left of the camera. If there is a backing plane, or a ground, the shading on this can be smoothed out by placing a 123 or less intensity parallel light a few units away from these surfaces, with the light's y axis pointing at them.
After placing an object at the origin, a "portrait" shot may be made with the quickrender light set 30 to 45 degrees off to the right.


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